基于具身认知的动作类非遗虚拟交互场景设计
作者:
作者单位:

1. 哈尔滨工业大学 建筑学院,哈尔滨 150001;2. 互动媒体设计与装备服务创新文化和旅游部重点实验室, 哈尔滨 150001

作者简介:

王妍(1965—),女,博士,教授,主要研究方向为设计美学、数字媒体交互设计。

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基金项目:

国家社会科学基金(21BXW043)


Virtual Interactive Scene Design for Digital Protection and Practice of Action Intangible Cultural Heritage
Author:
Affiliation:

1. Harbin Institute of Technology, Harbin 150001, China; 2. Key Laboratory of Interactive Media Design and Equipment Service Innovation, Ministry of Culture and Tourism, Harbin 150001, China

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    摘要:

    动作类非遗是指以人体为载体,以动作为主要表现形式,通过完成特定的肢体动作来展现文化内涵的非物质文化遗产。通过虚拟技术设计交互式游戏化体验,促进动作类非遗的传播与传承,实现动作类非遗的数字化转化和活化保护,探索动作类非遗保护方法的新途径。运用虚拟现实技术和动作捕捉技术,以太极拳为例,构建基于具身认知的动作类非遗虚拟交互场景。动作类非遗的传承需在现实场景通过即时的动作教学与练习中实现,因此会受到时空局限。建构动作类非遗虚拟交互场景,有利于学习者自学标准化动作,掌握成体系的动作程式,并养成下意识的身体经验,从而实现动作类非遗的传承和保护。

    Abstract:

    Action intangible cultural heritage refers to the intangible cultural heritage that takes the human body as the carrier, takes action as the main form of expression, and shows the cultural connotation by completing specific body action. Design interactive gaming experience through virtual technology, and it promotes the dissemination and inheritance of action intangible cultural heritage, realizes the digital transformation and activation protection of action intangible cultural heritage, and explores new ways of action intangible cultural heritage protection methods. Using virtual reality technology and motion capture technology, taking Tai Chi as an example, this paper constructs an action intangible cultural heritage virtual interaction scene based on embodied cognition. The inheritance of action intangible cultural heritage needs to be realized in the real scene through real-time action teaching and practice, so it will be limited by time and space. The construction of virtual interactive scenes of action intangible cultural heritage is conducive to learners' self-learning of standardized actions, mastering systematic action programs, and developing subconscious physical experience, so as to realize the inheritance and protection of action intangible cultural heritage.

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引用本文

王妍,刘澍岳,司峥鸣.基于具身认知的动作类非遗虚拟交互场景设计[J].工业 工程 设计,2022,4(4):35-40, 77. 复制

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  • 收稿日期:2022-03-24
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  • 在线发布日期: 2022-08-29
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